Arduino CTC 101 Program- Self Learning
Creative Technologies in the Classroom 101, or CTC 101, is a 5 modules STEAM program, tailored for students ages 13 to 17. It is the flagship Arduino Educational Program for schools. CTC 101 uses “project-based” learning methodology. Students are introduced...
Arduino CTC 101 Program- Full
Creative Technologies in the Classroom 101, or CTC 101, is Arduino’s one-of-a-kind STEAM (Science, Technology, Engineering, Arts, and Mathematics) program. CTC 101 is a modular STEAM program consisting of a toolbox with more than 25 projects and easy to...
The EasyThreeD Nano is a very compact printer and weighs just 1kg. This makes it easy to carry around with you. It is bottom heavy, which in a way is good as it keeps it stable, and with rubber feet...
Codey Rocky combines hardware with software, allowing children to learn about programming while they play and create. Using mBlock, a software that supports both blocked-based and Python programming, Codey Rocky takes children by their hands and leads them into the...
mBuild- AI & IOT creator ADD on pack
AI & IoT Creator Add-on Pack comes with 13 mBuild's electronic modules and 9 accessories packs, including Speaker, Motor, LED Strip, LED Ring, LED Matrix, Fan, Ranging Sensor, PIR Sensor, Dual RGB Sensor, Angle Sensor, Extend Block and Rechargeable Lithium...
Arduino Starter Kit Classroom Pack
The Arduino Starter Kit Classroom Pack is a bundled solution, containing six of the popular Arduino Starter Kits. The ideal solution for a class to get started with Arduino and learning programming and electronics, it contains fun and engaging interactive...
Arduino Science Kit Physics Lab
The first official Arduino kit designed for scientific exploration for middle school teachers and students. Developed in partnership with Google, the Arduino Science Kit Physics Lab is an Arduino-based physics lab, fully compatible with Google Science Journal available on Android. The...
Arduino CTC GO Core Module
CTC GO! is an educational program consisting of several modules that can be combined to teach different STEAM (Science, Technology, Engineering, Arts, and Mathematics) subjects. Engage high school students in STEAM subjects, teach them how to use technology as a...